Cyberpunk 2077 Open World Won’t Have Procedural Elements; Whole Game To Take Place In Night City

Cyberpunk 2077

Cyberpunk 2077 is going to feature an extremely large and detailed world, and it seems like developer CD Projekt Red is determined in keeping quality high, judging from a recent statement made by a member of the team.

Speaking with Jeux Act, Cyberpunk 2077 lead cinematic animator Maciej Pietras revealed that all of Cyberpunk 2077 will be created by hand, and none of its elements will be procedurally generated.

Measuring the size of the open world of Cyberpunk 2077 is difficult. To compare it to The Witcher 3, let’s say that the world of the latter was very vast in its length. It was an open world made of very large natural landscapes. Going from point A to point B took a lot of time, because you were riding, but also because it was a game that stretched horizontally. The world of Cyberpunk 2077 is above all a vertical world, with buildings everywhere, and in this, it is difficult for us to establish a metric comparison. In the demo, you saw the main character waking up in his apartment, looking out his window and seeing a living world. To go out, take the elevator, you can see that there are several floors in a building. The game will allow you to enter many buildings, knowing that everything was done by hand, because we believe that quality comes first through manual creation, nothing is procedural in our world. It is in this that the city of Night City will be vast to go, thanks to this verticality.

Speaking about the game’s locations, Maciej Pietras also confirmed that the whole game will take place in Night City, and that fauna will be extremely limited.

The whole game will take place in the city of Night City. It’s a huge metropolis that you can explore. Regarding animals, you will find cats and dogs, but that will be all.

Cyberpunk 2077 launches on a yet to be confirmed release date.

The post Cyberpunk 2077 Open World Won’t Have Procedural Elements; Whole Game To Take Place In Night City by Francesco De Meo appeared first on Wccftech.



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