Ray Traced Shadows within World of Warcraft Shadowlands have now been enabled on the game’s Beta/PTR, and the first comparison shots have now surfaced online.
Back in April of this year, Blizzard added Ray Traced Shadow options to the game’s Alpha. Unfortunately, actual Ray Traced Shadows weren’t enabled just yet and those in the Alpha were only able to view the new options. According to the option’s description, it “improves shadow quality with ray tracing, which produces shadows with more natural softness, greatly increased precision, and from additional light sources.”
Players in the alpha were able to select one of the following Ray Traced Shadows options:
- Disabled
- Fair: Ray Traced Shadows from directional light sources at reduced resolution
- Good: Ray Traced Shadows from directional and local light sources at reduced resolution
- High: Ray Traced Shadows from directional and local light sources at full resolution
Fast forward four months and we can now finally see how the new shadows look in the upcoming Shadowlands expansion. Earlier this week we already reported that the new NVIDIA Game Ready Driver added support for the looming new feature in Shadowlands, and several Beta/PTR players have now shared some screenshots comparing Shadowlands with and without the Ray Traced Shadows enabled.
As shared by Blizzard, the new option within Shadowlands uses DirectX Ray Tracing 1.1 (DXR 1.1) and a DXR 1.1-capable driver is required to use Ray Traced Shadows.
We’ve included the shared comparison screenshots down below. As can be seen in these shots, and as might have been expected, the effects of Ray Traced Shadows aren’t that obvious but do seem to be stronger in darker areas with low lighting.
The World of Warcraft Shadowlands expansion launches later this year. Blizzard has yet to announce an official release date for World of Warcraft’s eighth expansion. As always, we will keep you updated.
Will you be using the new Ray Traced Shadows option within Shadowlands? Discuss down below.
Credits go to Reddit users ‘KeyboardShinobi’, ‘Ahabraham’, ‘Weeboss’, ‘Veora’, and Twitter user @Marlamin for sharing these screenshots.
The post WoW Shadowlands Ray Traced Shadows Screenshots Surface; Requires DirectX Raytracing 1.1 and Capable GPU by Aernout van de Velde appeared first on Wccftech.
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