Ray Tracing Coming to DOOM Eternal – “We’ll Do it Better Than Everybody”

DOOM Eternal looks and sounds like it should be a great game, going by what we’ve seen on the E3 Trailer and what we’ve heard about the game just a few days after the trailer dropped. It also seems as though id Software are also wanting to push the game to its best visually too.

In information gained from Giant Bomb’s “Nite Two at E3 2019”, Marty Stratton from id Software has confirmed that DOOM Eternal and its game engine, id Tech 7, will support RTX ray tracing. Not only will it support ray tracing, but Marty himself states that he thinks “we’ll do it better than everybody”.

Understandably, ray tracing isn’t the priority for id Software, with it being made clear that the priority is to release the game, with stable performance, on each and every platform. This means id Software will have their work cut out for them, as DOOM Eternal is coming to the PC, PlayStation 4, Xbox One, Nintendo Switch and Google Stadia.

Bethesda, the publisher of DOOM Eternal and parent of id Software, have partnered with NVIDIA to bring RTX ray tracing and adaptive shading to id Tech 6 for titles like Wolfenstein: Youngblood. It would only make sense to see a similar partnership being brought to id Tech 7 and DOOM Eternal.

DOOM Eternal is scheduled to release on the 22nd of November, 2019 and the core features of the game are as follows:

Slayer 2.0

Unleash the overwhelming power of the DOOM Slayer. With updated armor and an arsenal of new and improved equipment, including a shoulder-mounted cannon with flamethrower, extendable blade, and a new dash ability, you’re faster and deadlier than ever. Destroy every demon in your path with an upgraded array of guns and mods, including the Super Shotgun’s new Meat Hook attachment to pull yourself point blank with the faces of hell.

Rip More, Tear More

Obliterate more demons than ever before, each with their own attacks and abilities. Fan-favorite classics such as the Pain Elemental, Archvile, and Arachnotron make their return, while a horde of totally-new demons join the roster including the DOOM Hunter and corrupted Marauders. DOOM Eternal’s “destructible demons” system takes your power fantasy to new levels by ensuring that every trigger pull has never felt better.

All-new Invasion

As the Slayer, allow real players to invade your campaign as demons for a dramatic and unpredictable twist anytime you’re playing the campaign. Or join the ranks of the damned yourself as you become a demon and invade a friend or other player’s campaign. Invade others either by yourself or with another player, as part of a hunting party, to give the Slayer a true taste of Hell.

We’re Not on Mars Anymore

Rip and tear across epic, never-before-seen worlds. Witness the tumbling skyscrapers of Hell on Earth; battle through an invasion of the mammoth BFG 10,000 on Phobos, and discover the ancient secrets of the DOOM universe. With idTech7, every environment is brought to life in unprecedented detail.

The post Ray Tracing Coming to DOOM Eternal – “We’ll Do it Better Than Everybody” by Chris Wray appeared first on Wccftech.



Refference- https://wccftech.com

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