NVIDIA introduced their Turing GPU architecture last year, making a complete departure from traditional GPU designs and creating a hybrid architecture that would include a range of new technologies to power the next-generation immersive gaming experiences.
While initially announced with Quadro lineup under the new Quadro RTX brand, we all knew that the Turing architecture was coming to the GeForce lineup. It arrived in the GeForce lineup a few months later under the new GeForce RTX branding. NVIDIA's first big naming departure for two decades of GeForce GTX.
The GeForce RTX 20 series was the enablement of real-time raytracing which is the holy grail of graphics and something NVIDIA spent 10 years to perfect. In addition to raytracing, NVIDIA also aims to place bets on AI which will play a key role in powering features such as DLSS or Deep Learning Super Sampling, a unique way of offering the same quality as the more taxing MSAA AA techniques at twice the performance.
NVIDIA has announced for cards under the GeForce RTX 20 series family, the flagship GeForce RTX 2080 Ti, the Enthusiast GeForce RTX 2080, the high-performance GeForce RTX 2070 and the main-stream GeForce RTX 2060. Now, NVIDIA is looking to offer Turing for more reasonable prices, so is also going back to the good old GeForce GTX branding and for good reasons. While GeForce RTX and GeForce GTX will exist alongside each other in this generation, the GeForce GTX lineup as the name suggests would be aiming for raw performance over the graphics intensive RTX features which only the RTX cards support.
A few months back, I got to take a look at the new GeForce 16 series cards based on the Turing GPU architecture, the GeForce GTX 1660 Ti and the GeForce GTX 1660. Today NVIDIA has finally unveiled that they aren't just supercharging the GeForce RTX lineup but also the GeForce GTX line up. NVIDIA introduced the GeForce GTX 1660 SUPER first which I tested here but today, I will be taking a look at the GeForce GTX 1650 SUPER, a $159 US graphics card which completely replaces the GeForce GTX 1650 and offers the biggest performance jump we have seen yet on a SUPER series graphics card.
When it comes to pricing, the GeForce RTX 20 series are some of the most costly cards NVIDIA has offered to consumers. The GeForce GTX 1650 SUPER replaces the GTX 1050, promising far better performance than the GTX 1060 around $150 US. The GeForce GTX 16 SUPER series would also continue the trend of introducing a higher performance out of the box at the same price tag. Following is the current per segment price structure of the entire NVIDIA Turing lineup compared to its predecessors.
NVIDIA GeForce GPU Segment/Tier Prices
Graphics Segment | 2014-2015 | 2015-2016 | 2016-2017 | 2017-2018 | 2018-2019 |
---|---|---|---|---|---|
Titan Tier | Titan X (Maxwell) | Titan X (Pascal) | Titan Xp (Pascal) | Titan V (Volta) | Titan RTX (Turing) |
Price | $999 US | $1199 US | $1199 US | $2999 US | $2499 US |
Ultra Enthusiast Tier | GeForce GTX 980 Ti | GeForce GTX 980 Ti | GeForce GTX 1080 Ti | GeForce RTX 2080 Ti | GeForce RTX 2080 Ti |
Price | $649 US | $649 US | $699 US | $999 US | $999 US |
Enthusiast Tier | GeForce GTX 980 | GeForce GTX 1080 | GeForce GTX 1080 | GeForce RTX 2080 | GeForce RTX 2080 SUPER |
Price | $549 US | $549 US | $549 US | $699 US | $699 US |
High-End Tier | GeForce GTX 970 | GeForce GTX 1070 | GeForce GTX 1070 | GeForce RTX 2070 | GeForce RTX 2070 SUPER |
Price | $329 US | $379 US | $379 US | $499 US | $499 US |
Mainstream Tier | GeForce GTX 960 | GeForce GTX 1060 | GeForce GTX 1060 | GeForce GTX 1060 | GeForce RTX 2060 SUPER GeForce RTX 2060 GeForce GTX 1660 Ti GeForce GTX 1660 SUPER GeForce GTX 1660 |
Price | $199 US | $249 US | $249 US | $249 US | $399 US $349 US $279 US $229 US $219 US |
Entry Tier | GTX 750 Ti GTX 750 |
GTX 950 | GTX 1050 Ti GTX 1050 |
GTX 1050 Ti GTX 1050 |
GTX 1650 SUPER GTX 1650 |
Price | $149 US $119 US |
$149 US | $139 US $109 US |
$139 US $109 US |
$159 US $149 US |
For this review, I will be taking a look at Zotac's Zotac Gaming GeForce GTX 1650 SUPER Twin Fan, a compact custom graphics card that will retail at $159 US. The reference card will be priced at $159 US so we are looking at a fairly reference performing version of the GTX 1650, if you want to see a premium overclocked version of the card check out the MSI Gaming X version review.
The main barrier with overclocking on Turing GPUs is by far the power limit and those that offer the highest power limits out of the box are generally the ones with the best overclocking potential and performance output.
In case you want to read our full NVIDIA Turing GPU architecture and RTX/DLSS features deep dive, head over to this link.
While we have already detailed the Turing GPU architecture, it should be pointed out that the TU116 GPU, while it shares the same DNA as the Turing architecture has some big changes to what've seen on the GeForce RTX 20 series cards.
Based on the 12th Generation Turing GPU architecture, the TU116 GPU found on the GeForce GTX 1660 Ti, GeForce GTX 1660 SUPER, GeForce GTX 1660 and the GeForce GTX 1650 SUPER features the same shader innovations that were introduced on Turing but to balance it out in terms of power, cost and performance, a few adjustments had to be made. This is done through the exclusion of RT cores and Tensor cores on the GeForce GTX cards with Turing architecture. It is pointed out that the Turing architecture on GeForce GTX still delivers improved performance & better efficiency compared to its predecessor while supporting concurrent floating-point and integer Ops.
So let's talk about the balanced architecture design of the Turing TU116 and how it still manages to improve upon its Pascal-based predecessors. The first thing to mention is the three big changes in the Turing SM. The revamped structure of the Turing TU116 SM enables the processing of FP32 & INT operations concurrently through the use of dedicated cores within the SM. The list of features that Turing TU116 GPU adds over Pascal GP106 include:
- Concurrent FP and INT operations
- Variable Rate Shading
- Unified Cache Architecture
- GDDR6 Memory Subsystem
- Dedicated FP16 Cores
- Turing NVENC Support
The Turing SM can also perform FP16 operations at double the rate of FP32. The Turing TU116 GPU is rated at 11 TOPs (FP+INT), 11 TFLOPs FP16 and an improved bandwidth that is resultant of the higher cache size of 1.5 MB compared to just 480 KB on the Pascal GP106 GPU.
If we look at some modern gaming titles, then we can see that developers are widely mixing floating-point operations with integer instructions. For every 100 instructions in Shadow of the Tomb Raider, for example, 62 are floating point and 38 integers, on average. In previous GPUs, the floating-point math datapath in the SM would sit idly whenever one of these non-FP-math runs.
Turing adds a second parallel Integer execution unit never to ever CUDA core that executes these instructions in parallel with floating-point math. This would allow the GeForce GTX 1650 SUPER graphics card to deliver up to 2.0x performance improvement over the GeForce GTX 1050 4 GB.
Now coming to the raw specifications of the GeForce GTX 1650 SUPER graphics card. The TU116 GPU is fabricated on the TSMC's 12nm FFN (FinFET NVIDIA) process node. It features 3 GPCs, 12 TPCs, and 20 Turing SMs. Each SM contains 64 cores which equal to a total of 1280 CUDA Cores. There are also 80 Texture Units and 32 Raster Operation Units on the card. The base clock is maintained at 1530 MHz while the boost clock is maintained at 1725 MHz. That's a massive GPU configuration difference versus the GeForce GTX 1650 which was based on the TU117 GPU core.
The card features 4 GB of GDDR6 VRAM running on a 128-bit bus interface. The memory system would be clocked at 12.0 Gbps delivering an effective bandwidth of 192 GB/s. The card features a single 6 pin connector to boot and has a TDP of 100W. Display outputs include a single DisplayPort, a single DVI-D, and an HDMI connector.
NVIDIA GeForce RTX/GTX "Turing" Family:
Graphics Card Name | NVIDIA GeForce GTX 1650 | NVIDIA GeForce GTX 1660 | NVIDIA GeForce GTX 1660 SUPER | NVIDIA GeForce GTX 1660 Ti | NVIDIA GeForce RTX 2060 | NVIDIA GeForce RTX 2070 | NVIDIA GeForce RTX 2080 | NVIDIA GeForce RTX 2080 Ti |
---|---|---|---|---|---|---|---|---|
GPU Architecture | Turing GPU (TU117) | Turing GPU (TU116) | Turing GPU (TU116) | Turing GPU (TU116) | Turing GPU (TU106) | Turing GPU (TU106) | Turing GPU (TU104) | Turing GPU (TU102) |
Process | 12nm FNN | 12nm FNN | 12nm FNN | 12nm FNN | 12nm FNN | 12nm FNN | 12nm FNN | 12nm FNN |
Die Size | 200mm2 | 284mm2 | 284mm2 | 284mm2 | 445mm2 | 445mm2 | 545mm2 | 754mm2 |
Transistors | 4.7 Billion | 6.6 Billion | 6.6 Billion | 6.6 Billion | 10.6 Billion | 10.6 Billion | 13.6 Billion | 18.6 Billion |
CUDA Cores | 896 Cores | 1408 Cores | 1408 Cores | 1536 Cores | 1920 Cores | 2304 Cores | 2944 Cores | 4352 Cores |
TMUs/ROPs | 56/32 | 88/48 | 88/48 | 96/48 | 120/48 | 144/64 | 192/64 | 288/96 |
GigaRays | N/A | N/A | N/A | N/A | 5 Giga Rays/s | 6 Giga Rays/s | 8 Giga Rays/s | 10 Giga Rays/s |
Cache | 1.5 MB L2 Cache | 1.5 MB L2 Cache | 1.5 MB L2 Cache | 1.5 MB L2 Cache | 4 MB L2 Cache | 4 MB L2 Cache | 4 MB L2 Cache | 6 MB L2 Cache |
Base Clock | 1485 MHz | 1530 MHz | 1530 MHz | 1500 MHz | 1365 MHz | 1410 MHz | 1515 MHz | 1350 MHz |
Boost Clock | 1665 MHz | 1785 MHz | 1785 MHz | 1770 MHz | 1680 MHz | 1620 MHz 1710 MHz OC |
1710 MHz 1800 MHz OC |
1545 MHz 1635 MHz OC |
Compute | 3.0 TFLOPs | 5.0 TFLOPs | 5.0 TFLOPs | 5.5 TFLOPs | 6.5 TFLOPs | 7.5 TFLOPs | 10.1 TFLOPs | 13.4 TFLOPs |
Memory | Up To 4 GB GDDR5 | Up To 6 GB GDDR5 | Up To 6 GB GDDR6 | Up To 6 GB GDDR6 | Up To 6 GB GDDR6 | Up To 8 GB GDDR6 | Up To 8 GB GDDR6 | Up To 11 GB GDDR6 |
Memory Speed | 8.00 Gbps | 8.00 Gbps | 14.00 Gbps | 12.00 Gbps | 14.00 Gbps | 14.00 Gbps | 14.00 Gbps | 14.00 Gbps |
Memory Interface | 128-bit | 192-bit | 192-bit | 192-bit | 192-bit | 256-bit | 256-bit | 352-bit |
Memory Bandwidth | 128 GB/s | 192 GB/s | 336 GB/s | 288 GB/s | 336 GB/s | 448 GB/s | 448 GB/s | 616 GB/s |
Power Connectors | N/A | 8 Pin | 8 Pin | 8 Pin | 8 Pin | 8 Pin | 8+8 Pin | 8+8 Pin |
TDP | 75W | 120W | 125W | 120W | 160W | 185W (Founders) 175W (Reference) |
225W (Founders) 215W (Reference) |
260W (Founders) 250W (Reference) |
Starting Price | $149 US | $219 US | $229 US | $279 US | $349 US | $499 US | $699 US | $999 US |
Price (Founders Edition) | $149 US | $219 US | $229 US | $279 US | $349 US | $599 US | $799 US | $1,199 US |
Launch | April 2019 | March 2019 | October 2019 | February 2019 | January 2019 | October 2018 | September 2018 | September 2018 |
The card that ZOTAC made is an adorable little guy that promises to pack a punch and be compatible, at least sizewise with 99% of builds on the market. Coming in at a staggering 6.24in long and 4.54in wide but still taking up the same height of a typical two-slot card the GTX 1650 SUPER Twin Fan is only slightly longer than the vanilla ZOTAC Gaming GeForce GTX 1650 OC, but offers much more in terms of specifications.
- TU-116 Die
- 1280 CUDA Cores
- Boost up to 1725MHz (Typically stayed ~1825MHz)
- 4GB GDDR6 12GBs on 128 bit-bus resulting in 196GB/s memory bandwidth
- Display port 1.4, HDMI 2.0, Dual Link DVI-D
- Single 6-pin
Swinging around the card we see there really isn't a whole lot going on as far as design goes. We have the three video output connections on the rear I/O. Two fans adorn a plastic shroud that covers the all aluminum finned heasink that sits on the TU116 die. There is no backplate on this model. The single 6-pin PCIe power plug connects to the rear of the card similar to the RTX 2060 and that's about it.
Since this card will remain in our testing suite for future games we had the opportunity to rip the cooler off and see what is all underneath. The ZOTAC Gaming GeForce GTX 1650 SUPER is sporting the cut down TU116 die that we see in the 1660 Series of cads but with two of the memory modules missing. Power is handled by a 3+1 phase design that is not only capable of handling the GPU and memory at stock but can handle a decent overclock as well.
I wanted to take a moment and mention the aluminum chunk that is attached to the die as well as the dedicated and separate heatsink for the VRMs as well. When you get to the thermal results you'll see that this cooler is capable of keeping the GPU in check and didn't really warrant something beefier, although looking at other results from bigger and better cooler equipped cards you can see that this could have gone a bit better.
All of the testings were done on our Intel Z370 test bench powered by a 5GHz Core i9-9900K. We ran all tests involving DX11 through 3 paces and averaged the results of all metrics to come to the final numbers. For DX12 and Vulkan we used the latest release of FrameView at the time. I took the average of average frame rates as well as the 99th percentile results from the run. I had been using 1% and .1% results but while working on an upcoming review, before starting this one, I had decided to move to a 99th percentile to represent the bottom end of the framerates for a more simple method of charting and reading for our readers. For those uncertain of what the 99th percentile is representing is easily explained as showing only 1 frame out of 100 is slower than this frame rate. Put another way, 99% of the frames will achieve at least this frame rate. The representation of the 99th percentile is much more consistent in experience than the 1% and .1% lows, and this was ultimately done as a way to deliver better metrics to the audience.
Test System
Components | Z370 |
---|---|
CPU | Intel Core i9-9900k @ 5GHz |
Memory | 16GB G.Skill Trident Z DDR4 3200 |
Motherboard | EVGA Z370 Classified K |
Storage | Kingston KC2000 1TB NVMe SSD |
PSU | Cooler Master V1200 Platinum |
Windows Version | 1903 with latest security patches |
Graphics Cards Tested
GPU | Architecture | Core Count |
Clock Speed | Memory Capacity |
Memory Speed |
---|---|---|---|---|---|
Zotac GTX 1650 SUPER | Turing | 1280 | 1530/1725 | 4GB GDDR6 | 12Gbps |
NVIDIA GTX 1060 FE 6GB | Pascal |
1280 |
1506/1708 | 6GB GDDR5 | 8Gbps |
MSI RX 580 Armor 8GB | Polaris 20 | 2304 | 1366 | 8GB GDDR5 | 8Gbps |
Sapphire Nitro+ RX 570 4GB | Polaris 20 | 2048 | 1340 | 4GB GDDR5 | 7Gbps |
Zotac GTX 1650 OC | Turing | 896 | 1485/1665 | 4GB GDDR5 | 8Gbps |
Drivers Used
Drivers | |
---|---|
Radeon Settings | 19.11.1 |
GeForce | 441.20 |
Firestrike
Firestrike is running the DX11 API and is still a good measure of GPU scaling performance, in this test we ran the regular version of Firestrike which runs at 1080p and we recorded the Graphics Score only as the Physics and combined are not pertinent to this review.
Time Spy
Time Spy is running the DX12 API and we used it in the same manner as Firestrike Extreme where we only recorded the Graphics Score as the Physics score is recording the CPU performance and isn't important to the testing we are doing here.
Thermals
Thermals were measured from our open test bench after running the Time Spy graphics test 2 on loop for 30 minutes recording the highest temperatures reported. The room was climate controlled and kept at a constant 22c throughout the testing.
Power Draw
Power draw numbers were taken from the total system power draw by measuring with a Kill-A-Watt. We ran Unigine Valley for 30 minutes and observed the highest sustained load. Something to keep in mind when observing total system power draw is that there are times where a GPU simply being faster and requiring more from the CPU can cause the total system power draw to increase with the like of the Core i9-9900K. That said, the total system power draw is still important as it is how much power it is taking to run the system.
Forza Horizon 4
Forza Horizon 4 carries on the open-world racing tradition of the Horizon series. The latest DX12 powered entry is beautifully crafted and amazingly well executed and is a great showcase of DX12 games. We use the benchmark run while having all of the settings set to non-dynamic with an uncapped framerate to gather these results.
Shadow of the Tomb Raider
Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title and because of that, we test this title in DX12. I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavy.
Rainbow 6 Siege
Rainbow 6 Siege has maintained a massive following since its launch and it consistently in Steams Top Ten highest player count game. In a title where the higher the framerate the better in a tactical yet fast-paced competitive landscape is essential, we include this title despite its ludicrously high framerates. We use the Ultra preset with the High Defenition Texture Pack as well and gather our results from the built-in benchmarking tool.
Far Cry New Dawn
Far Cry New Dawn brings the DX11 powered Dunia 2 engine back for another beating in Hope County. We test this game using the Ultra Preset and follow the built-in benchmarking tool for consistency's sake.
Ghost Recon Breakpoint
Ghost Recon Breakpoint sees a return of the DX11 powered Anvil Next Engine and does a wonderful job beating the daylights out of modern hardware. Because of this, we run the game at the High preset. We take our measurements from the built-in benchmarking tool
Red Dead Redemption 2
Red Dead Redemption 2 is one of the biggest release titles of the year on PC and we simply have to include results here. Running on the Vulkan version of the Rockstar Advanced Graphics Engine we manually set all of the graphics settings and sliders to the Medium setting and left anti-aliasing disabled. We took our results from the final 2 minute section of the built-in benchmark tool.
Metro Exodus
The Metro series is no stranger to being difficult to run and Metro Exodus is no different. This time it was built with DX12 in mind first and foremost. We take our readings from the Volga mission from one side of where the train is stopped, make a stroll next to the train and down the opposite embankment as we started from. We did disable all GameWorks features for this test but had Tesselation enabled.
Call of Duty Modern Warfare (2019)
Call of Duty Modern Warfare is back and this time on a new engine running DX12 to allow for some sick DXR Ray Traced Shadows, but we're not testing that here since this card isn't designed for that level of rendering. We tested in the 'Fog of War' mission where we tested our RT performance run. At 1080p we set the settings all to High.
Resident Evil 2
The Resident Evil 2 Remake more than delivered on the promises it made as a game. While it does have DX12 support the DX11 implementation is far superior and because of that, we will be sticking to DX11 for this title. We take our performance measurements from when Leo and Claire are first separated and as Leon, we have to make our way through the burning street, down an alleyway, and across to the Police Station gates.
Borderlands 3
Borderlands 3 has made its way into the test lineup thanks to strong demand by gamers and simply delivering MORE Borderlands. This game is rather intensive after the Medium preset and since this is a budget focused 1080p card Medium it is. We tested using the built-in benchmark utility
Time to crank it to 11, or something like that. I was a bit hesitant to spend much time with overclocking the ZOTAC Gaming GTX 1650 Twin Fan primarily due to its cooler design but after a few minutes of playing about with MSI Afterburner is was clear that concern wasn't very founded. I went for what I would call a comfortable overclock rather than trying to go balls out and find the absolute limit of the GPU. As always mileage varies from card to card but we found ours easily taking an extra 150MHz to the base clock resulting in an in game frequency of 2030-2050MHz. The memory was a real champ here allowing for an addition +999MHz to slider resulting in operating speeds of 14Gbps and a bandwidth boost to 224GB/s over the factory default 196BG/s. Thermals didn't budge and power only ticked up 5 watts in total, long and short of whether you should overclock this card or not? Do it and keep on trucking.
Firestrike
Firestrike is running the DX11 API and is still a good measure of GPU scaling performance, in this test we ran the regular version of Firestrike which runs at 1080p and we recorded the Graphics Score only as the Physics and combined are not pertinent to this review.
Time Spy
Time Spy is running the DX12 API and we used it in the same manner as Firestrike Extreme where we only recorded the Graphics Score as the Physics score is recording the CPU performance and isn't important to the testing we are doing here.
Forza Horizon 4
Forza Horizon 4 carries on the open-world racing tradition of the Horizon series. The latest DX12 powered entry is beautifully crafted and amazingly well executed and is a great showcase of DX12 games. We use the benchmark run while having all of the settings set to non-dynamic with an uncapped framerate to gather these results.
Rainbow 6 Siege
Rainbow 6 Siege has maintained a massive following since its launch and it consistently in Steams Top Ten highest player count game. In a title where the higher the framerate the better in a tactical yet fast-paced competitive landscape is essential, we include this title despite its ludicrously high framerates. We use the Ultra preset with the High Defenition Texture Pack as well and gather our results from the built-in benchmarking tool.
Ghost Recon Breakpoint
Ghost Recon Breakpoint sees a return of the DX11 powered Anvil Next Engine and does a wonderful job beating the daylights out of modern hardware. Because of this, we run the game at the High preset. We take our measurements from the built-in benchmarking tool.
Thermals
Thermals were measured from our open test bench after running the Time Spy graphics test 2 on loop for 30 minutes recording the highest temperatures reported. The room was climate controlled and kept at a constant 22c throughout the testing.
Power Draw
Power draw numbers were taken from the total system power draw by measuring with a Kill-A-Watt. We ran Unigine Valley for 30 minutes and observed the highest sustained load. Something to keep in mind when observing total system power draw is that there are times where a GPU simply being faster and requiring more from the CPU can cause the total system power draw to increase with the like of the Core i9-9900K. That said, the total system power draw is still important as it is how much power it is taking to run the system.
At only a $10 premium over the vanilla GeForce GTX 1650, a few more bucks than the Radeon RX 570 and about the same as the RX 580, the GeForce GTX 1650 SUPER offers excellent performance for the pricing. Unless you simply need a card without a power adapter there isn't any reason to save the money and go lower, but with the features that come with GeForce Experience and other extras NVIDIA has been working into their cards lately there isn't much reason to sidegrade to one of the Radeon cards unless you absolutely need an 8GB frame buffer and can find one at a massive discount or just want a much bigger and more power hungry card. The ZOTAC Gaming GeForce GTX 1650 SUPER might be tiny, and it does have a bit of an anemic cooler, but it does all come together with a very solid delivery and overclocks decently well to deliver extra performance without adding to the cost. At $159.99 the GeForce GTX 1650 is the card to beat at under $200. The ZOTAC Gaming GeForce GTX 1650 SUPER walks away with an easy win of the Great Value Award and is absolutely worthy of the SUPER moniker.
The post ZOTAC GAMING GeForce GTX 1650 SUPER Twin Fan Review by Keith May appeared first on Wccftech.
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