Halo Creator’s Disintegration Was Originally a Spiritual Successor to Myth; Campaign to Last 12 Hours

Disintegration

Disintegration, the first game made by indie studio V1 Interactive, will be unveiled in just a few days during the gamescom Opening Night Live event.

However, the latest EDGE magazine (October 2019, issue 336) already managed to go live with the first tidbits on the first-person shooter game made by Halo creator and Bungie veteran Marcus Lehto.

As revealed by Lehto himself, the concept began as a spiritual successor of sorts to Bungie’s own real-time tactics title Myth.

[…] it quickly took a very, very different path. We wanted to try introducing a first-person shooter mechanic into this universe, and see what we could do to invent, essentially, gameplay mechanics that no-one else is doing right now.

As it turns out, players will be riding a hovering bike called gravcycle while commanding a squad of allied NPCs on the ground. Lehto explains:

We try to keep the mechanics as simple as possible for directing them to locations or targeting specific units. We wanted to limit the amount of micromanaging you’re going to do because you also have to play a shooter at the same time.

V1 Interactive is composed of roughly 30 developers, but it sounds like that’ll be enough to deliver a meaty game.

When we pitched to Private Division, we knew we were building a game with a smaller form factor. We were saying four to six hours. Well, now we have 13 missions, and probably a minimum ten- to 12-hour campaign for your average player. The multiplayer side of things has grown considerably too. The game has grown in scope, and some of that’s just because we can’t help ourselves: we love making this game. But we also understand that in order to really make a satisfying experience, to tell the story we want to tell, and to deliver on the multiplayer side, we need to give the player enough breadth and depth to make it worthwhile in the first place.

With regards to the setting of Disintegration, it’s a sci-fi version of Earth where a pandemic has forced some humans to implant their brains into ‘robotic chassis’ to avoid being infected. This was also the spark of a civil war between ‘integrated’ and ‘natural’ humans, though the protagonists are a ragtag group of the former who is rebelling for a very specific reason.

All these characters want, ultimately, to become human again. That’s the carrot hanging out on the end of the stick – but they’re not sure that carrot actually exists. They’re working hard to find their loved ones that might still be alive; they want to find and secure what’s left of humanity. They’re not like this tight-knit group of Navy SEALs. They’re journalists, they’re teachers, they’re metal-shop workers and cops. They have different agendas, political agendas and cultural upbringings. They don’t all get along great with each other. But they’re survivors, and they’re out there to help in the fight.

There are no details on the release date of Disintegration, but we’ll keep you apprised of any such news.

The post Halo Creator’s Disintegration Was Originally a Spiritual Successor to Myth; Campaign to Last 12 Hours by Alessio Palumbo appeared first on Wccftech.



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