Quake II RTX Minimum System Requirements Detailed; New Screens Released

Quake II RTX

The classic first person shooter Quake II is getting released again this week as Quake II RTX, sporting full ray tracing support. Other than requiring a NVIDIA RTX GPU, the other system requirements were not known, but today we have finally learned more about them.

A few hours ago, NVIDIA revealed the Quake II RTX minimum system requirements. The game will obviously require a more powerful hardware than the original release.

Requires a 64-bit processor and operating system
OS: Windows 7 64-bit
Processor: Intel i3-3220 or AMD Equivalent
Memory: 8 GB RAM
Graphics: NVIDIA RTX 2060 or higher
Storage: 2 GB available space
Additional Notes: Vulkan

New screenshots have also been released, and you can find them below.

Quake II RTX will include the first three stages of the main campaign only, but owners of the original release will be able to play the full game with ray tracing enabled. The improvements made on the game include:

  • Improved Global Illumination rendering, with three selectable quality presets, including two-bounce GI
  • Multiplayer support
  • Time of day options that radically change the appearance of some levels
  • New weapon models & textures
  • New dynamic environments (Stroggos surface, and space)
  • Better physically based atmospheric scattering, including settings for Stroggos sky
  • Real-time reflectivity of the player and weapon model on water and glass surfaces, and player model shadows, for owners of the complete game (the original Shareware release does not include player models)
  • Improved ray tracing denoising technology
  • All 3,000+ original game textures have been updated with a mix of Q2XP mod-pack textures and our own enhancements
  • Updated effects with new sprites and particle animations
  • Dynamic lighting for items such as blinking lights, signs, switches, elevators and moving objects
  • Caustics approximation to improve water lighting effects
  • High-quality screenshot mode that makes your screenshots look even better
  • Support for the old OpenGL renderer, enabling you to switch between RTX ON and RTX OFF
  • Cylindrical projection mode for wide-angle field of view on widescreen displays

Quake II RTX releases for free on June 6th.

The post Quake II RTX Minimum System Requirements Detailed; New Screens Released by Francesco De Meo appeared first on Wccftech.



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