Dreams Early Access Kicks Off the Creativity Next Month

Last month Sony and Media Molecule revealed Dreams would be getting an early access release, but didn’t announce a launch date. Well, now they have – Dreams Early Access launches in April, and will set you back $30. Everybody who purchases the early access version of Dreams will get the full version for free when it releases. You can check out a new Dreams Early Access trailer, below.

Dreams Early Access will focus on the game’s suite of creative tools, with some features, like pre-made levels and VR, being missing. Here’s how Media Molecule describes Dreams Early Access:

Early Access won’t have everything that the full version of Dreams will, but you’ll get 100% of the same Dreams tools that we have used every day at MM to make our content. As well as fun, deep interactive tutorials catering for all skill sets and levels and Mm-crafted arcade games ready to play and remix. If you joined us during the beta period and published your assets, you’ll also have your beta creations to return to. Along the way, we’ll be adding more features, tutorials, arcade levels and assets during the Early Access period as we build towards the full slate of launch content.

Just like with LittleBigPlanet, we have always planned to evolve Dreams with the community and this is just the start. We’ll use Early Access to help us prioritize all the awesome stuff we’re already working on and get feedback as player needs develop and evolve. With refinements, bug fixes and brand new features on the way, we are kicking off the live service side of Dreams so the community can get their first look at how we’ll continue to support the game.

Only a limited number of people can get in on Dreams Early Access, although Media Molecule says it’s a “big limit.” That said, don’t wait around too long if you want to get in on the early access fun.

Dreams Early Access hits PS4 on April 16.

The post Dreams Early Access Kicks Off the Creativity Next Month by Nathan Birch appeared first on Wccftech.



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