Tom Clancy’s The Division 2 Private Beta Performance Preview

The Division

Well, Washington DC is in shambles in Tom Clancy’s The Division 2, but that doesn’t mean it isn’t pretty.  Ubisoft is back with the next installment of The Division and it’s packing an improved version of the Snowdrop Engine.  Today we’re going to take a quick look at the state of performance in the Private Beta.  It is very important to note that this is not final performance with final drivers, it’s just taking a snapshot of how the game is running right now.

Testing Methodology

The final game will feature a built in benchmark that may make testing a game like this a fair bit more straight forward and repeatable but right now it is not available for use.  Because of this we had to setup a repeatable course in the game.  Our course lasted for 30 seconds from the point that you first take control of your character and run towards the White House as the explosions go off.  All runs were taken in clear conditions during the day.  The game is available in DX11 and DX12 but for today’s quick take we stick to DX11 as DX12 gave us noticeably worse performance.  Even though we were sticking with DX11 we still used OCAT for measuring as FRAPS is exporting bad data that makes it appear as though Triple Buffering VSYNC is enabled when it is clearly disabled in the options menu and is not functioning in the game.  As this is just a quick look at performance we’re sticking to four video cards; RX 580, GTX 1060 6Gb, RX Vega 64, and RTX 2070 all on the z370 test bench with the i5 8600k. This would have been a good one to test with the Radeon VII vs RTX 2080 (hint hint AMD).

Graphical Settings Used

Graphics Setting Selected Value
Shadow Quality

High
Spot Shadows
High
Spot Shadow Resolution
Ultra
Contact Shadows
All High
Resolution Scale
100%
Sharpening
7
Particle Detail
Ultra
Volumetric Fog
Ultra
Reflection Quality
Very High
Vegetation Quality
High
Sub-Surface Scattering
On
Anisotropic Filtering
16x
Parallax Mapping
Yes
Ambient Occlusion
Very High
Depth of Field
On
Object Detail
75
Extra Streaming Distance
10
Lens Flare
On
Vignette Effect
On
Water Quality High
Chromatic Aberration
On
Projected Texture Resolution
512
High Resolution Sky Textures
Yes
Terrain Quality High

Test System

Components Z370
CPU i5 8600k @ 5GHz
Memory 16GB Geil EVO X DDR4 3200
Motherboard EVGA Z370 Classified K
Storage Crucial P1 1TB NVMe SSD
PSU Cooler Master V1200 Platinum

Graphics Cards Tested

GPU Architecture Core Count
Clock Speed Memory Capacity
Memory Speed
NVIDIA RTX 2070 FE Turing 2304 1410/1710 8GB GDDR6 14Gbps
NVIDIA GTX 1060 FE 6GB Pascal
1280
1506/1708 6GB GDDR5 8Gbps
AMD RX Vega 64 Vega 10 4096 1247/1546 8GB HBM2 945Mbps
MSI RX 580 Armor 8GB Polaris 20 2304 1366 8GB GDDR5 8Gbps

Drivers Used

Drivers  
Radeon Settings 19.2.1
GeForce 418.81

Results

1080p

1440p

Early Conclusion

As The Division 2 stands right now the midrange is neck and neck.  The RX 580 and the GTX 1060 are beating each other very evenly at 1440p but neither is offering up a very good experience, while at 1080p the GTX 1060 is slightly ahead of the RX 580.  With either of these cards you’re going to making compromises from the Ultra Preset at 1080p if maintaining 60FPS is your goal.  The story shifts dramatically when you move up the scale to the higher end cards.  The RTX 2070 stands quite a bit ahead of the RX Vega 64 at 1080p and offers a much smoother experience at 1440p.  As always with these early looks we know how drastic performance can change between the betas and final game.  But, for the most part the game is very smooth and looking very good.  I am looking forward to revisiting when the game finally launches in it’s final state with final drivers to see how performance stands at that time with a full performance exploration.

The post Tom Clancy’s The Division 2 Private Beta Performance Preview by Keith May appeared first on Wccftech.



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