Halo Infinite has been in development for some time, and it seems like the game is taking much longer to develop than previous entries in the series due to a few reasons.
Speaking with US Gamer at the DICE Summit, 343 Industries’ Bonnie Ross has been asked about crunch. She acknowledged that the team had to crunch for both Halo 4 and Halo 5, but also that they are taking longer to develop Halo Infinite to avoid having to resort to it this time as well, focusing on building better development tools to avoid crunching.
That’s why we’ve taken a bit more time—usually, it’s three years between every Halo—to really do the investment in the engine and the tools and pipeline, and we’re still working on it. But we showed it at E3 last year, and it is basically trying to create an environment that we can build the game better, faster, and ideally, you know, prevent crunch. I think there will always be with any game, I think there will be times where we need to work longer hours. But I think that we need to be really deliberate with that because it’s not fair to the team, and the team doesn’t want to do it. And so we’re trying to work out how do we create the best environment to hopefully mitigate that.
Halo Infinite launches on a yet to be confirmed date on Xbox One and PC.
The post Halo Infinite Is Taking Longer To Develop To Avoid Crunch; Main Focus Is Building Better Tools by Francesco De Meo appeared first on Wccftech.
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