Far Cry New Dawn PC Performance Explored

Far Cry 5 ended on a fizzle for me. (Spoiler Alert) I had expected the end game to let me come back to a nuclear wasteland to continue exploring, after all the login screen had changed after the final scene. But I was pretty disappointed. It seems that Far Cry New Dawn heard that cry and are attempting to let people come back to Hope County years later and fight a new threat. Once again Ubisoft return with the Dunia Engine to power their open world romp and that’s not a bad thing.  Far Cry 5 saw pretty good performance all around with those who support Rapid Packed Math and FP16 seeing some nice gains.  This go around both Radeon and GeForce will be able to take advantage of the FP16 compute so this should be a bit interesting.

Testing Methodology

Far Cry New Dawn features a built in benchmark that is much more representative of in game performance than the last installment. But it’s important to note that there are some interesting performance culling practices going on that are effecting the final performance result, so we will be sticking to using OCAT to record the presents to deliver more accurate Average FPS, 1% Lows, and .1% Lows. So, if you have a similar setup and see different numbers here than your results screen, this is why.  We tested the run 3 times and took the average from each performance set to calculate the results you’ll see here on screen.  We are aware that as we are writing this after finishing all the testing that Radeon has released driver 19.2.2 we reached out to inquire any performance changes and were informed that only Crackdown 3 had performance impacts from the driver.  We’ll be using that driver in that title over the coming days.

Graphical Settings Used

Graphics Setting Selected Value
Graphics Quality
Ultra
Texture Filtering Ultra
Shadows
Ultra
Geometry & Vegetation Ultra
Environment Ultra
Water Ultra
Terrain High
Volumetric Fog
High
Anti-ailiasing TAA
Motion Blur On
V-Synch Off
Enable Frame Lock Off
Field Of View Scaling 75
Adaptive Resolution Off
Resolution Scale 1

Test Systems

Components X370 Z370
CPU Ryzen 7 1700 @ 4GHz i5 8600k @ 5GHz
Memory 16GB G.Skill Flare X DDR4 3200 16GB Geil EVO X DDR4 3200
Motherboard MSI X370 XPower Gaming Titanium EVGA Z370 Classified K
Storage WD Black SN750 1TB NVMe SSD Crucial P1 1TB NVMe SSD
PSU Cooler Master V1200 Platinum Cooler Master V1200 Platinum

Graphics Cards Tested

GPU Architecture Core Count
Clock Speed Memory Capacity
Memory Speed
NVIDIA RTX 2080ti Turing 4352 1350/1635 11GB GDDR6 14Gbps
NVIDIA RTX 2080 FE Turing 2944 1515/1800 8GB GDDR6 14Gbps
NVIDIA RTX 2070 FE Turing 2304 1410/1710 8GB GDDR6 14Gbps
NVIDIA RTX 2060 FE Turing 1904 1365/168 6GB GDDR6 14Gbps
NVIDIA GTX 1080 FE Pascal
2560 1607/1733 8GB GDDR5X 10Gbps
NVIDIA GTX 1070 FE Pascal
1920 1506/1683 8GB GDDR5 8Gbps
NVIDIA GTX 1060 FE 6GB Pascal
1280
1506/1708 6GB GDDR5 8Gbps
XLR8 GTX 1060 3GB Pascal 1152 1506/1708 3GB GDDR5 8Gbps
AMD RX Vega 64 Vega 10 4096 1247/1546 8GB HBM2 945Mbps
AMD RX Vega 56 Vega 10 3584 1156/1471 8GB HBM2 800Mbs
MSI RX 580 Armor 8GB Polaris 20 2304 1366 8GB GDDR5 8Gbps
Sapphire Nitro+ RX 570 4GB Polaris 20 2048 1340 4GB GDDR5 7Gbps

Drivers Used

Drivers  
Radeon Settings 19.2.1
GeForce 418.81

Preset Scaling At 4K

The idea with the preset scaling is so that we can identify the delta between presets to see if there is a significant performance impact by scaling up or down.  In this title we saw much of the demand shift from the GPU to the CPU when reducing in game presets to the point we were getting much higher average frames but were suffering from the CPU becoming bogged down at times to result in abysmal .1% lows making the game much smoother when leveraging more intense options on the GPU side of the equation.

Core i5 Core Scaling

This will be the last time we’re limited to testing core scaling on this particular chip as our i9 9900k will be in by the next performance review. But for now we can see that this game does a very good job leveraging more than 4 threads with a healthy performance jump at the 6 core 6 thread level.  Once again, if only 2 cores and threads are available, hang it up in this one.

Ryzen Core Scaling

Interestingly enough on Ryzen while we do still see a benefit going from 4 cores on up to 6, the improvement doesn’t appear quite as drastic as it was on the i5 8600K.   But a 30% improvement over the .1% lows is a welcome state for 6 core Ryzen 5 owners.  There are negligible benefits of 8 cores in this game on Ryzen, but at least there’s not a performance impact from having the extra.  It’s good to see a DX11 title be able to scale to these levels.

Core i5 8600K vs Ryzen 7 1700

This test is always interesting to look at to see how the performance comparisons between the two chips are at various resolutions.  Once again we see the Intel chip leading at the lower resolutions but the Ryzen chip closing the gap once you’re at the 4K resolution.  Interestingly enough the performance at 1080p on both chips suffers from bottlenecking the RTX 2080Ti as moving from 1080p to 1440p shows very little performance impact.

Graphics Card Results With Z370 Test Bench

Editors Note: The results will be missing the RTX 2060 as I was working with a streamer on a bit of content regarding NVENC performance and that was the card in use.  It is scheduled to return to me the day this article goes live (02/15/2019). This was something planned before receiving the key for Far Cry New Dawn in advance, so the show must go on.  When the card arrives back I will be replacing the charts below to include the RTX 2060 FE.  Still no response from AMD on when to expect the Radeon VII, although it would have looked good in this title.

1080p

Well, I’ve finally had a game come along and prompt me to upgrade my Z370 test bench from the Core i5 8600K, because even at 5GHz the 6 core chip is bottlenecking the higher end RTX cards and I imagine it would be doing the same to the Radeon VII if I had one to test with. You can clearly see this when you hit RTX 2080 levels of graphics cards as the performance there is actually worse than the RTX 2070 and even the RTX 2080Ti fares worse overall thanks to the CPU becoming choked and holding up the GPU from rendering frames.  We’ll likely revisit this once the Core i9 9900K gets delivered.

1440p

Even at 1440p with the higher end RTX cards the CPU is still getting pounded once you move above the RTX 2070 and RX Vega 64.  This CPU overhead is very typical in the nature of open world games and makes me wonder if games like Far Cry New Dawn and the Assassin’s Creed series wouldn’t benefit greatly from DX12 in the way that The Division 2 has.

UHD, 2160p

Running this game at UHD mostly eliminates this bottlenecking, but as you can see from the .1% lows it still persists slightly.  I’ll definitely be revisiting at least the RTX 2080 and RTX 2080Ti after the new test bench CPU arrives to see if there’s a difference.

Conclusion

The performance of Far Cry New Dawn should really come at no surprise to anyone, but much like the launch of Resident Evil 2 Remake we’re seeing good solid performance across all cards at their intended resolution.  The Dunia engine still shows itself to be a strong and adaptable engine, but one can only wonder how the open world game could benefit from greater draw distances and lower the CPU overhead as we’re seeing a 5GHz 6 core chip become strained at lower resolutions now.  But, with all that out of the way it’s time for me to get back to exploring a strange version of a post apocalyptic Hope County.

The post Far Cry New Dawn PC Performance Explored by Keith May appeared first on Wccftech.



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