NetherRealm Is Looking into Cross-Play for Mortal Kombat 11, It’s Something They Hope to Do at Some Point

During the recent Mortal Kombat 11 press event in London, our on-site reporter Callum Agnew was able to play the game as well as briefly chat with Game Designer Derek Kirtzic from NetherRealm Studios.

At our behest, Callum queried him regarding the chances of cross-play making it into the game now that more titles are enabling it. While they aren’t discussing any details for now, it is something they are looking into and hope to do at some point. Cross-play isn’t likely to be enabled at the game’s launch on April 23rd, then, but it may well be released later.

In fact, given that Mortal Kombat 11 is going to be powered by Unreal Engine 4 (unlike previous NetherRealm titles, which ran on Unreal Engine 3), it’s easy to imagine the developers taking advantage of Epic’s scheduled cross-play features rollout throughout 2019.

  • Cross-Platform Login, Friends, Presence, Profile, and Entitlements (coming Q2-Q3 2019 to PC, other platforms throughout 2019): Provides the core functionality for persistently recognizing players across multiple sessions and devices; identifying friends; and managing free and paid item entitlements. This will support all 7 major platforms (PC, Mac, iOS, Android, PlayStation, Xbox, Switch) to the full extent each platform allows per-title.
  • PC/Mac Overlay API (coming Q3 2019): Provides a user interface for login, friends, and other features in a game-agnostic, engine-agnostic way.
  • Cross-Platform Voice Comms (coming Q3 2019 to all platforms): Epic is building a new in-game voice communications service supporting all platforms, all stores, and all engines, which will be available for free. (For developers needing an immediately-available voice solution, check out Discord, Vivox, TeamSpeak, Ventrilo, and Mumble.)
  • Cross-Platform Parties and Matchmaking (coming Q3-4 2019 to all platforms)
  • Cross-Platform Data Storage, Cloud-Saved Games (coming Q2 2019)
  • Cross-Platform Achievements and Trophies (coming Q3 2019)

These features should help game developers as they activate cross-play in their games. Here at Wccftech, we’ve been hoping it would become a standard feature for quite some time and it’s exciting to see that dream slowly coming into realization.

Would you like to be able to brutalize your friends in Mortal Kombat 11 regardless of their game platform of choice? Tell us in the comments.

The post NetherRealm Is Looking into Cross-Play for Mortal Kombat 11, It’s Something They Hope to Do at Some Point by Alessio Palumbo appeared first on Wccftech.



Refference- https://wccftech.com

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